Unreal Tournament 2004 Map - DM-CBP2-Tempest ================================================================ Title : Tempest Version : 1.0 Release Date : 28/05/2004 Filename : DM-CBP2-Tempest.ut2 Author : Dave 'Anarkist' Kostiuk, Desperado#2, Ed-Duke Cox, Angel Mapper, Lruce Web Page : http://www.planetunreal.com/cbp Description : Liandri's newest arena has something undeniably familiar about it... Construction time : 1 month Credits : Thanks to the whole Community Bonus Pack team for making this map a reality, I (anarkist) began this map as a project a while back. However real lift (TM) arose and this map was passed round a series of pro mappers who all added their touch to it. A real show of what a team can achieve. Creds to CliffyB for the original Unreal Tournament map. ================================================================ --- Play Information --- Game : Unreal Tournament 2004 Level Name : Tempest (DM-CBP2-Tempest.ut2) Game Type : DM (6-10 Players optimum) Single Player : Yes...rather dull however Deathmatch : Yes Capture the Flag : No Double Domination : No Other : No Difficulty Settings : Novice through Godlike Multiplayer : Yes New Sounds : No New Graphics : Yes New Static meshes : Yes Known bugs : Hopefully none --- Construction --- Editor(s) used : UnrealEd 3.0, Photoshop 7.0, 3ds max 6.0 Base : Original DM-Tempest layout from Unreal Tournament Installation ------------ Unzip the file DM-CBP2-Tempest.ut2 into your UnrealTournament2004\maps directory. Copyright / Permissions ----------------------- This level is copyrighted by the CBP Team, 2004. Authors may NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. Please ask permission before using meshes in this map for your own projects. Chances are I will say yes but I would like to keep track of where they are used. Thanks. ---------------------- UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.